Game production studio — Unity · Blender · Unreal
Decnet Games is a game production studio — home of Brody, SWST and PERCH — building premium Unity tools, a professional Blender add-on line, an Unreal Engine tool line in production, and full game builds for clients.
Tools · Assets · Games
19
Published Unity Assets
31
Blender Add-ons in Production
4
Marketplaces
2024
Studio Founded
What we do
Full builds, gameplay systems and store releases — from first prototype to a shipped, supported product.
DiscussProduction tools for Unity and Blender — the same standard as the catalogue we sell on the stores.
DiscussMarketing sites, dashboards and backend systems for game studios and their communities.
DiscussOur own product — SaaS
Brody is the tool we built for ourselves first: an AI assistant that works inside the Unity Editor, on your own project. Instead of copying code back and forth between the Editor and a browser, you ask Brody — and the work happens where your game actually lives.
It started as our Unity Asset Store package and is now growing into a standalone product of its own.
Describe the script or system you need and draft the C# right inside the Editor — no tab-switching between your project and a chat window.
Bring a compile error or a misbehaving script to Brody and work through the fix where the problem actually lives: in your project.
Refactor repetitive code, tidy up project scripts and keep a growing codebase readable as the game grows with it.
Own products
Our own top tier: five substantial tools, released only when they earn it. This is where each one stands today — select any of them for the full overview.

Localization Release & Visual QA Studio — edit a source line once and see every translation, voice take, subtitle and UI capture it touches, before you ship.
OverviewAddressables Release Rehearsal Lab — rehearse your content update the way your oldest installed client will live it: fresh cache, warm cache, broken network, rollback.
OverviewMeasured Performance Tuning Lab — capture a real baseline for your URP game, trial bounded candidate settings, compare visually, then apply or restore, reversibly.
Overview
Creature landing, perching and dynamic flight coordination for Unity — believable take-offs, landings and perched behaviour.
OverviewCo-op World Persistence & Inventory Transactions Kit — world persistence and inventory transactions built for co-operative Unity games.
OverviewUnity Asset Store


Progression, quest trees and achievements for Unity.


Find and fix missing references across your project.


Full catalogue on the store — Decnet Games publisher page
Superhive — Blender
Our second catalogue: garment construction, crowd behaviour, mocap finishing and more — a professional add-on line in production for Superhive.

Garment construction tools for Blender.

Crowd behaviour direction for Blender scenes.


Straps and harnesses, made manageable in Blender.

Manufacturing-style finishing for Blender models.

Reflection direction for Blender scenes.
Fab — Unreal Engine
Our third catalogue: flagship Unreal Engine tools in production for Fab — performance tuning, Blueprint workflows and co-op persistence.
A measured scene autotuner for Unreal Engine 5.
AI-assisted Blueprint integration for Unreal projects.
Co-op persistence and transactions for Unreal multiplayer.
BuiltByBit — Minecraft
Tools for Minecraft server owners on BuiltByBit — a first testing release is live, and the wider line is in production.
Build and manage Minecraft server packs.
Season management for Minecraft SMP servers.
Backup and recovery checks for Minecraft servers.
A control panel for Minecraft server operations.
Guided, tracked changes for Minecraft servers.
Studio log
No news yet — the studio is busy shipping.
The studio
Decnet Games is led by the two people below.
Founder
Founder of Decnet Games. Unity developer building the studio's games, tools and store catalogue — and the person who answers when you write to us.
Co-Founder
Co-founder of Decnet Games. Runs production and operations across the studio — asset pipelines, listings, releases and the systems that keep them honest.
Get in touch
A game to build, a tool to commission, or a question about a product — write to us. Client work is welcome.
Discord
discord.gg/P9wepz7NBW